Ford Mustang Cruisers in MM2

The 1999–2004 Ford Mustang GT (or particularly, the 1999 model, as featured in the first two Midtown Madness games) is a performance model of the fourth generation "New Edge" Ford Mustang. It is powered by a 4.6L SOHC V8 engine, producing 260 bhp at 6,533 rpm and 302 ft-lb of torque at 3,067 rpm, with a 5-speed manual gearbox.

Midtown Madness 2[edit | edit source]

FordMustangGTShowcase.jpg

"Great acceleration, but weak durability.  The Mustang Cruiser is great... if you can avoid the lamp posts." - Vehicle Description

The Ford Mustang Cruiser is a default car unlocked from the very first time you play Midtown Madness 2 or the original Midtown Madness (only in Multiplayer mode when playing a Cops & Robbers challenge). It is almost identical in appearance to the Ford Mustang GT, which is the standard version of the car. Mustang Cruisers are also used as standard police units in both London and San Francisco.


Stats[edit | edit source]

  • Top Speed: 136 mph
  • Horsepower: 260 bhp
  • Mass: 3,279 lbs
  • Durability: Medium

Available Colors[edit | edit source]

  • Police Special (renamed "San Francisco" when using the fourth or fifth version of the MM2 Revisited mod)
  • London Patrol (renamed "London" when using the fourth or fifth version of the MM2 Revisited mod)
  • Chicago Police

Trivia[edit | edit source]

  • In the original Midtown Madness, the police units had an insane tuning, being able to not only tackle even the largest vehicles, but also keep up with the Panoz Roadster when going flat out, and they also attacked racers very aggressively, being able to deal huge damage to racers who aren't careful. Ironically, in Midtown Madness 2, the police units became significantly slower and weaker, and they became very unintelligent and easier to lose. Additionally, police units can also fly away and land in a faraway location or disappear at one of the borders of a city. There are mods that make the police cars keep up with all the default vehicles, especially the Panoz GTR-1.
  • In the original Midtown Madness, police units do not chase the player when the Ford Mustang Cruiser or an add-on emergency vehicle is being driven. This changes in Midtown Madness 2.
  • In the first game, an explosion sound effect plays once when the police units damage out. In the sequel, the same sound effect oddly plays over and over again in an endless loop. This also applies to any other vehicle used as a pursuit vehicle (except vehicles that do not have sirens, which don't count), like the American LaFrance Fire Truck, the cut Silver Eagle Fire Truck, and any user-made add-on emergency vehicle.
  • Like the Ford Mustang GT, which is the standard version of this vehicle, this police car has new engine sound effects. However, the older engine sound effect remains in the mm2core.ar file and can be reused by modding the game.
    • Oddly, the AI engine sound for this car in MM2 sounds different from the one for the standard Ford Mustang GT.
  • This is the only vehicle from the original Midtown Madness to have a paint job replaced by a completely different version of it, particularly since Chicago wasn't reused from MM1.
  • On the vehicle showcase screen for this car, the photo for the standard Ford Mustang GT was reused since this is a fictional vehicle as there are no real police cars based on the fourth generation Mustang.
  • This is the other playable car in most types of game styles in Cops and Robbers.

Gallery[edit | edit source]

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